Of course we have explosion debris. Now, if I just move these into the timeline or to composition rather. Just as the first explosion kicks off, say about there, we are going to place it so that it starts here, carrying it to the 3D layer as well. We obviously need to key it out. So go to effects, key lights, key up the background. So if we just move this forward, you cannot see at all because it is behind the explosion because obviously, it is a 3D layer now.
So, what we need to do to change this so that it appears is open up the “transform”, go to the first key frame or near enough the first key frame, just like that position. Stop watch, go forward a few key frames and move it so it comes out just as the explosion. What we are going to do is move that up to a few more key frames, so it will just appear over the explosion. And so the fragment is flowing out towards the camera. That is done.
Now, as soon as the second explosion kicks off again—basically this is maximum explosion power, whatever you want to call it—we are going to add another debris. This one is slightly slower in frames per second so basically, the debris flies out a little bit slower, so it is on the screen for a longer time.
So if you put this one here, we will start it right about here. Do the same thing. Effects, keying key lights, take out the green and again, this is a 3D layer so you are just going to put that behind the explosion. We put “transform”, set the position key frame, forward a few frames to about there, and bring it out. So it appears just over the front of the explosion. Okay?
Now, this should spill out in front of the camera quite nicely. It is looking quite good. Now that we have got our explosion covered, we need to sort a few minor details to make it look a little bit better.
So go into the key frame just as the explosion starts to happen, so it is right about there. We have our blue shockwave foil. Now if we move that into the timeline and we position it so that it starts just as the explosion starts. Okay, press F4, transfer mode to add, now we can see for it.
Now, position it right in the center of the explosion as the explosion starts and open up the transform properties, and we need to scale this right up so it fits the screen. Let us go over to the screen. Go forward a few key frames. You will see this big, blue shockwave appear but we are not going to keep it blue. So, if we will go up to effects, color-correction, hue saturation—and most of the saturation selection, move it right down to zero, so that is completely gray, alright?
Now, with the opacity, we move it down at about 75, so it is basically a see-through layer. And what we will get is like a shockwave just as the explosion kicks in. Okay, it is looking really, really, good. And then press F4 again. We want to set a motion blur for all the files, except for the stars and except for the spaceship, and turn motion blur on the composition.
So basically, we have our explosion and it is looking really quite good. Finally, what we do now is we make a new composition, skip the settings, go to projects, and then what we do is get our comp one and move it into the time line. So basically, we have got all of the layers crushed down into one file. So, what we have to do is add a camera shake. It is basically the intensity of the explosion so powerful that it is causing the camera to violently shake.
So, in order to do this then…
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