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I believe many creators feel suppressed or even bored with the current trend of game development. But at the same time it’s a challenge for us to produce something beyond what we are so used to doing.
I am certain that Natal will bring on that challenge. This doesn’t mean that it’s being replaced but rather, it’s being enhanced. And by it being enhanced, it allows us to do more.
Take for instance, the number of buttons on an average controller. We were working on a very limited interface. But if we could create games without limits, it allows us to make it more interesting for example, the physical experience.
It is not something that reacts only to your fingertips. You can use your fingers too. But it doesn’t limit you to them. Being able to use a variety of things is what makes it so ground-breaking and innovative.
In that sense, by mixing in videos for instance, and a variety of other interactive elements may be the key to creating new gaming experience.
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