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In Chaos Theory, there’s a concept known as sensitive dependence on initial conditions. Most people call it the butterfly effect. In Eve, we call it the sandbox.
Let’s say this is you, one long wolf flying a star ship in the far richest of space. And in your travels, you encounter this, a defenseless mining barge under attack by pirates. You have a split second to make a choice. Without your help, the miner doesn’t stand a chance. You decide to be the hero and succeed in driving the raiders away. The victim is thankful and in the conversation that follows, a friendly gang that was on its way to help finally arrives. Grateful for your assistance, they invite you to fly with them. As it turns out, that game was on it's way to regroup with more patrollers with all members of the same corporation which happens to be part of the Alliance Corporations that is currently on war with another alliance, whose patrols have just spotted the one you’re flying with right now.
Your decision to help that miner led to this moment and battle between thousands of players and the chance to share that experience with new friends that you might have for the rest of your life. Hundreds of thousands of people could here about this battle. Why so many? Because it all happened in one universe, not in separate ground, just one big sandbox, where the actions of one person can resonate throughout the entire game world. Indeed, the choices you make shape the outcome of events. You could have helped those pirates or just blown on by. What matters most is that the experience was emergent, unscripted, because in the sandbox all player actions no matte how subtle their vault always have an impact.
Imagine when you could become a part of being in the right place at the right time can touch the lives of more than 300,000 people in 230 countries around the world.
Welcome to Eve Online. The universe is yours.
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