Jussi: Hey how are you doing? Welcome to the Nitro Games Office and this is were the magic happens. Here is the team that in the company where basically analyzing the game up at the moment.
Okay so here we have Mr. Kim Soares he’s our lead designer and I can just going do maybe a short tour around the office, show you what we’re doing at the moment.
Kim: All right, just follow me.
On first, as we are doing the game with level 6, here is something our dedicated—is always up to—actually from the 18th century and sorcerer century. Also different kind of blueprints for different kinds of ships so we do pay attention to elements we are implementing to the game.
One of our programmers, Marra Papier, he’s I don’t know what actually what he’s doing, it seems he’s playing our game. Here is Marco our QA lead and I think he might be testing himself right now and turn the latest new teams on multiplayer and Marco’s also the guy going through all the beta feed back on the phone.
Well next year through staff, they won’t say hi to the camera. So here you can see different signals in 3d max and actually at his point, we have completed them a long time ago but we just wanted to show you.
—right here, he has on the screen a huge amount of different items.
Male: Do you have yourself in the game?
Kim: Yeah.
Male: Okay, can show your own?
Kim: For example me, with silk long hair, is somewhere here, I’ve done multiple examples here, one thing I’m quite satisfied is that we use faces as the icons for the different slits because you can’t, I mean if you have—there you can’t recognize them but you can easily check that. Okay, this guys with the hat has to be it with the ultimate line on this guard. This slim guy has the train fully done so we can easily, we can see who’s who and what—
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