Hey guys, this is E-mix 77 again and some dude emailed me, who wanted to know the differences between 8 bit and 32bit floating points. So, I am going to show him, so here in motion as you can see, I have a blank canvas. I want to bring a picture in and right now I am going to set it at 8 bit. Eight bit is basically for video and 32 bit is for the film industry. So, let me go pair and apply filter, color crutch and brightness and let me bring the brightness filter in and as you can see all illuminates values are getting crushed into the ceiling if you can think it was a virtual ceiling. So, we will go up here and add another filter on it. I will demonstrate this. Color crunch, add another brightness filter and I will bring this brightness filter down, but as you can see in the image the quality is not being retained, as you can tell.
So, now let me erase these filters, delete them. Let me go into the edit project properties and switch my bit depth to 32 bit and select ok. Now, I will apply a brightness filter and bring it up and crush the laminates into the ceiling and then I will add another brightness filter like before and I will bring it down and as you can see all the details retained, when I bring the second brightness to down. So, let me got to edit project properties and let me switch back to 8 bit and you will see the difference. I mean 32 bit and I switched to 8. Boom! as you can see the difference. The image quality in 32 bit floating point is much greater and is basically for the film industry and if you are going to be upload videos to You Tube, you do not need 32 bits floating point. So, there it is in a nutshell. I hope you learned something and we will see you nest time.
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