Giving the design some textures
Alright, in this film, we are going to take this 3D model that was created on the computer and we are going to start to apply materials to it, lighting to it to give it a more realistic look. Obviously, this looks cartoony and we want to avoid that. We want to give it possibly some shadow all based on lighting and the materials that are chosen. So we are going to make sure that the images are on high quality. Let us start by just taking this entire part and we are going to choose the room that we want to be in. There is a lot of trial and error in this. It is not an exact science so you always have to play around a bit. There is a lot of different lighting default that we have to go in and change based on your preferences as the designer. Once we get that underway we can begin. So here is out model. We are going to start to choose what materials we want to see it in. And you have all these options in this program from glass to metals, plastic, stone, wood, miscellaneous. You can even create your own, which I have done with fabrics, with woods, et cetera. We want like an upholstery feel, almost like a leathery type fill to it. And the best way to do that, I have discovered is by using a plastic and we define what color we want. We define how glossy we want it to be or how that we want it to be. If we want to be reflective, taking all the reflections in the room that we have put it in. Now, we have got this preview here. We did an initial material and we rendered it and we see what it looks like. We see from different angles because of the lights hitting it from all over the place. And if we are not happy with the room it is in, because the room has all these walls and the walls reflect onto that item, we can change it. And I have created a custom room which now has different lighting, has different walls, has different colors and to me this room is going to work better. But we go back, we play with the amount of gloss, play with the color, we can make it black leather, but for now that is good. Obviously, the frame is not going to be red. The frame, we select it separately and we give it its own properties. Let us just say right now, it is a shiny polished metal or a textured steel and this is how we begin to really develop what it is going to look like even further. That is our initial rendering and we obviously go back, play with it again and again until we get something that we are more happy with. For instance, the red is a bit too bright, too saturated. We want to tone that down and so we do that. There are all sorts of adjustments from diffusion, to specularity, roughness, smoothness, transparency and eventually we get something we are a little more happy with. We can also go in here and add some kind of texture to it and that is all controllable as well so if we want to, look like there is just the slightest bit of a leather to it so again this is a rendering, this is the initial one. One thing that it still needs is a little more brightness to it. By adjusting the brightness we now have to go back and adjust the metal because that is now too white. And we adjust that and we have got this. Again, we can go back and we could change some of these things and not others. We can for instance choose only certain sections, so we want this to be a different color. We could go in here and we can play around with it. We can make that grey for instance. Let us see how that looks. And if it looks bad, like I think it is going to, we can always stop it and change it back.