Let's move up here and load another clip. Again navigate to your Media Resources folder and find the file called Zoombasol Tag. Let's listen to what this sounds like.
Take a look at the Waveform View for this clip. You can see that it's not at its maximum volume. There is a lot of headroom between the top of the wave and the maximum allowable Amplitude. This volume level is reflected in the meters here at the top of the screen when the clip is played back, take a look.
If you look at the meter more closely, you can see clearly that the colorful moving bar is the main attraction, but there are also some numbers that pop up in this region. They track the maximum amplitude so far as the clip is played out. You can tell exactly how loud, the loudest point of your clip is by simply playing it and checking this number at the end. As we play it again, you will notice that the numbers are negative as they reflect values below the maximum amplitude. The maximum therefore is set at 0db or decibels and the amount of space that you have to work in there is typically called the Headroom.
You can see there that our maximum amplitude was -9.68 db for this particular clip. If a signal ever goes above the 0db, it's called Clipping and it usually creates a horrible distorted sound that you never want to hear. If the signal is being clipped in Soundbooth, the clip indicator will light up red to alert you. This is the clip indicator right here, this thin little region. When you are editing your audio, it's usually a good idea to leave yourself some headroom which is to say you shouldn't be operating within a hair's breadth of 0db at all times.
Yes, it's a good thing to have good healthy levels in your unedited recordings but commonly in effect or edit will raise the overall volume of a clip and you don't want to be clipping when you least expect it. Also, if you are editing audio for a product which will be duplicated, you must be extremely careful not to exceed or even exactly match the available headroom.
Often, duplication houses will reject digital masters which reach 0db as they fear duplicating a badly clipped source. Let's actually go ahead and change some levels. The most user controllable way to make volume changes in Soundbooth is to simply select the area you would like to change. Find the little Floating Panel with the blue numbers in it up in the Waveform View and drag these numbers up and down with the mouse.
Notice that the Waveform gives us a nice little preview of what the change is going to look like. If I drag the numbers up, it expands the Waveform to show how loud it's going to get and if I drag the numbers down, it contracts the waveform inside of itself. Let's turn it way up just an example and to perform the change simply release the mouse button.
Let's hear what this change sounds like. Obviously, we made this section of the clip much louder and as you can see here, it appears that the signal actually goes above the available headroom. This is confirmed by looking here at the Clip Indicator which hasn't indeed turned red. These numbers which normally tell you how far below 0db you are, have actually changed to read over.
I can clear out this Clipping Indicator by simply clicking on it, but keep in mind that this has not actually solved the problem of the audio going over 0db. It merely clears the clipping indicator out so that next time something clips, it will be fresh and ready to warn me. I am going to bring the volume here, back down to a level which is a little bit more sane for our purposes.
I had previously raised it 12db, so now I am going to take it down 14db which is going to be 2 decibels below its original volume. If your audio clips or goes past 0db, because of a change you have made in Soundbooth the easiest way to get rid of that problem is to undo the change and then to redo it again with less extreme values to avoid the clipping in the first place. If your audio has clipped or distorted in the recording process before you brought it into Soundbooth, there is really not much you can do within the confines of Soundbooth to fix it. You will need to go into the previous portion of your production and fix the problem there. Note that when you are changing volumes, you can also drag this number down here in the Control bar, the very same way that you can drag it up here.
This is a great technique for tweaking parts of a the clip or even for tweaking the whole clip by an arbitrary amount. But what if we want to evenly amplify a clip so that it takes up all of the available headroom without clipping? This is a very simple process called Normalization and it's easy. All you need to do is select the region you wish to normalize, or since we are going to normalize the entire clip, I will just deselect everything.
To apply simple normalization, simple click this Louder button down here once, you can plainly see that the way your form has expanded to fill the available headroom and the Spectral Display has gotten much brighter. Let's take a listen to this clip now and pay careful attention to what happens up here in the meters as the normalized clip plays.
Notice that Soundbooth normalizes audio to -.33db not to digital 0. To avoid any possible clipping problems both in duplication and if you are transferring clips to another digital audio editing application. This is all well and good, this is the most amount of volume we can get out of this clip normally. But what if we need a little bit more. There is a fairly common problem that people have when producing commercials for television and radio or even when finishing a CD for a local band, everything sounds great, but when you compare it side by side with big studio products, it just isn't loud enough.
Well, it's time to meet Hard Limiting. Limiting is a pretty broad concept that will be discussed in a later lesson in more detail. However, as it applies here it's quite simple. Hard Limiting amplifies your signal, but not by a constant ratio. When the amplitudes of the existing signal get very close to 0db, they are amplified less. There are many kinds of limiting, but in this case, hard comes from the fact that there is a hard and fast upper threshold for the volumes which they will not exceed no matter what. The overall effect is one in which the average volume is raised, but the peaks don't clip.
To apply Hard Limiting simply click the Loudness button again. Each successive click of the Loudness button amplifies the average volume by 3db while it also makes the limiting effect more extreme. You can see our waveform grow with the first additional click. We will click one more time. Let's take a listen to the limited clip and again watch the meter closely.
You will notice that the highest volume the clip reaches is still -.3db but the average volume of everything has been raised to a significant degree. The trade off of Hard Limiting is that it decreases the dynamic range of your audio, it evens out the volumes. This can be a very good thing in small doses, but can have an adverse effect if taken too far. Using too much limiting can begin to make your audio sound sanitized and eventually will start introducing strange artifacts if taken to an extreme. I am going to come up here and load one more clip.
In your Media Resources, navigate to Sound Effects and select the Running Stream. Let's take a listen to what this clip sounds like.
And it's essentially the same stuff throughout. The first thing I am going to do is trim this clip up a little bit, we certainly don't need 45 seconds of running stream. I will turn this little empty spot at the beginning as well. You can see after the trimming that we are left with just over 11 seconds of audio. Take a look at the timeline here, up at the top. The beginning of this clip and the end for that matter sound pretty harsh. It's like an instantaneous stream coming at you from nowhere and it suddenly cuts out at the end as though we were never there. It would be appropriate to apply a Fade-in and a Fade-out to this clip.
If you want to apply a Fade-in or Fade-out at the beginning or end of your clip, it's as easy as dragging these fade hand
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