How to Create a Digital Firework Part 1/2 - Adobe After Effects
Hi guys and welcome to this tutorial brought to you by Adobenicnacs. This is one of the five promised tutorials to make up for the absence of tutorials because my mic was broke, it’s fixed now obviously.
This is going to be the After Effects one and I thought what we have to look at today is some white cool and we’re going to create a digital firework and in After Effects and just like we did the scratch one I’m going to improvised a bit because there’s no point giving you a bunch of settings which you can just use, booze anyone’s fireworks so be pretty much the same.
I think the more interesting if we just play with the settings and just get some of what we sort of on the spot. So first of all I actually said I am going to be using a plug in that you have to buy, it’s not very expensive but it is a hundred percent worth it. It’s called Particular, it’s a particle plug in, it’s phone track go to www.trackcode.com it’s really a good plug in, it’s really worth getting, I highly recommend it.
So make sure you get that and you’re going to need for this tutorial. So if you go into After Effects, I’ve got to try and do this on just 10 minutes and this would be a long one and I want to say this every time but this will be pretty long. So I’m going to do my best and I suggest you sort of—this is in the beginner’s tutorial and this is a bit intermediate tutorial and maybe a little bit more advanced. Start with creating your composition which is the main comp. I’m going to use HDTV 7, 20, 25 frames per second. We’ll make it 15 seconds long, press OK. Then first of all we will create a—first we’ll just create a backgram first, lay a new solid and we’ll call this backgram, press OK. And in the effects presets, just type in ramp. Just going to grab a ramp here, generate ramp.
Choose the white—double click on the white here to create a very, very dark blue and then on the black and create an incredibly dark blue. So it just gives you a little bit more color and then what we’ll do is we’ll create a layer, new solid and what we’ll do is we name this firework streak, I don’t know whatever else you want to call it, sort of the thing that goes up before it explodes, all right you know what I mean, In the first presets, type in particular or partic, sounds good enough.
So we have our particles, just drag it out here. First well lets get the animation part so we’ll start it, it will come in, in about well this far end will do. Go to emitter or key frame position X and let’s just zoom over here. We’ll key frame and down here. I’m working at half raise by the way just to make it speed up a little bit quicker. We start down here and we’ll just press U to see—press U on the firework streak so you can see wherever you’ve key framed and maybe it will take this long to get up, I don’t know, it’s just trial and error.
So we just do a quick ram preview, that seems to work fine and then so what we need to do is we need to key frame particles a second here at zero. We’ll go down the frame and let’s just press U in here so you can see all our key frames and we’ll zoom in a bit. The key frame there, I don’t know let’s try 200 and so we got 200 particles coming and it hits the earth, we’ll set another key frame and then we’ll go along one key frame by pressing page down and we’ll set it to zero.
So then when have a firework that comes up and stops, although the practical life is far too long. Probably I should stop this a bit sooner, maybe not. Okay we’ll stop it there. We’ll also—first of all we’ll set a little bit of gravity to go down to physics and we’ll just add a bit of—not that much, so the zero, I’ll add a bit of gravity and we’ll try 200 and we’ll just give it a quick ram preview. And then we’ll go up to particle—or is it particle and we’ll take the life down to maybe one and a half and that looks good. And then we’ll also change opacity of a life, we just drag this out, there is one here which ramps so it will start at full opacity and gradually fade out overtime.
Select this, this a little bit better and then what we can do is we can give a bit of motion blur and go on to motion blur, comp settings or change of our comp settings to on and we’ll see how that looks.
We might want to bring the velocity in a bit in particle, maybe some particle and maybe some emitter, that would be Y. And I will change it down to 80. Give that a ram preview and there we go. So that was what I can do for our streak, let’s give it a bit of a glow as well. And a little bit more color and I will double click on glow to add the glow. We change it from—where’s the original colors to AB colors and we’ll then choose our first color, maybe the streak can be a little bit of red and a dark red as well. Take the threshold down and the radius up and intensity up so that looks like—
There we go, that’s the digital of body of our firework and we can bring these up a bit. Or we can take it down to five, actually let’s do size overlap, we started at seven and then we’ll fade it down a bit and let’s have a see how that looks. And there we go, we probably just started out with a lens flare. Lay on your solid flare, we change the blend mode to screen. If you are in this mode, currently press F4 to change to your—this section so in screen we just add a flare, lens flare and we then want to go to tint which will desaturate it and then we want to go to curves so we can recolor the color we want and add some red in there and take down some green and that actually looks kind of cool. And then what we can do is you just key frame the center and then we go to here, we can just link the flare center to—where is it? Yeah, hold down Alt and click on this so we have our expression box, just grab the peak width, drag down. I will just select this to position XY.
So now this will go up and the second it reaches its destination, so you just unkeyframe that which is there. We will then go up here and we’ll key frame the flare brightness from a hundred and we go forward about three frames down to zero. Let’s give a quick ram preview and you can see before we even start, we can see it. So when is it we start? We start here, so we’ll—west flare brightness and set a key frame for flare brightness here and then we’ll go free down and we’ll set it to zero.
And so now if we give a ram preview, just render up the ram preview and we can see there’s our firework or the streak could be—
Transcription by:
Scribe4you Transcription Services