Hello everybody, this is EMEEK77 and we’re going to continue on with our basic modeling courses in Cheetah 3D.
So let me fire up Cheetah, and we’re going to start with our basic blank screen. So the first thing that I want to do is I want to create a spline. So I’m going up to tools, spline, create a spline, and this will allow me to create a new spline. Now I’m going to my front view and we’re going to make a glass. Something simple, something easy, and now that we are in our create spline mode I'm going to go ahead in here and start clicking. As you can see, it starts with the yellow and the red is the end. The yellow part of t he line is the beginning of the curve and the red part of the line is the end of the curve. Double click the quit, now I’m going to zoom in on this, I want to come over here and double click my spline to make it editable and now of course we can go in here and select our points and adjust them. Of course, I could set here and I can fiddle with this all day long, but considering this is going to supposed to be a fast easy tutorial, I’m not going to sit and tweak with it too much. Good enough.
So now, what I’m going to do is I want to enter my tweak mode too, because it makes things a lot easier to adjust. This is a little thick for my taste down here. You might need to close it up a little. So let’s bring this one up and we’ll just do them all this way and just take them all up here. Take this one and this one and we’ll move them up. So now we have this basic shape, what are we going to do? Well, I’m going up to the selection and pick area select and I’m going to draw a box around this point and this point down here like this and that’s going to select my two outer points, because I need to set the value for this points, because I’m going to lay it around. We got that, go up to tools, set value. I’m going to uncheck my set X and my set Y, hit okay that will apply it. Now, we can go back to our camera view and we can see our little shape there, so I’m going up to my creator modifiers and select lathe and nothing all happened. So I’ll drag the lay with spline and drag it and drop it on the lathe.
So now as you can see, I have this basic glass. It’s that simple to make a glass in Cheetah. We can add a material, let’s say a membrane and we’ll go up here and we’ll make it white like that and we’ll take the transparency all the way up and we’ll take the threshold to about .25. Now this is about as good as a closest glass material you’ll going to get from within Cheetah unless you got out and sort your material, which is no problem but I’m just using what Cheetah gives us. Let me add a sky light to the scene and we render it, and there we have our little shadow here as you can see. Now, let’s drag our membrane on top, as you can see there and render again. Now it’s a little—if you look on the edges there, let’s zoom in. So I’ll select the material, just render now that we’re a little closer. Now as you can see, we got a little bit of a glass effect coming in here, which we need to tweak a little bit more, which is not a problem. I just want to give you the basic idea of what’s going on here. But to be honest with you, I don’t do any much of that inside of Cheetah, I usually go to Houdini for that stuff. And let’s render again I’m just tweaking, fiddling around here.
Now, as you can see we have a really, really glassy or almost ghost look to our render now. But I’ve adjusted the threshold down to nothing. This is the basic; this is the closest you are going to get to glass in Cheetah without sorting your own material. But what I’ve done was, I just exported this little glasses in OBJ, sent it to Houdini and now as you can see here, let me zoom in, that was a quick render here. Just zoom in here. Now if I will grab a quick render of this, you can see the glass texturing and stuff and Houdini is just wow, you know, I mean look at that that looks like real glass. I mean Houdini, I just—I can’t get over it. If you can model in Houdini, the procedural modeling is just so powerful.
So we’re going to get in to procedural modeling in Houdini, I’m just trying to cover the modeling in Cheetah first because it’s the basic and most well-known model. It models like many in other applications. Houdini is unique and you can pull off some really unique stuff at Houdini, and we’ll get to that. But let’s cover the basics of the mass majority first. So don’t worry about modeling Houdini, we’ll get there, that is an art all on its own and it takes a little bit of different thinking process because it is procedural and once you get your head wrap around it, the tools of Houdini can be a little different. But man, it’s so powerful. Really the only reason I came in to Houdini was just show this great model I made in Cheetah, textured in Houdini, and look, we have rounded up with a wonderful looking wine glass.
Thanks for watching guys. We’ll see you next time.
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