Welcome to the White Glove demo of Monuments: Wonders of Antiquity. The game actually lets you become two different sets of people; the architects that build the ancient wonders of the world, and then also the historians that have immortalized those wonders.
Monuments is a card game in which you play sets of cards to represent building monuments. We'll talk about how a historian term works later. The card deck consists of 12 monuments with 9 cards in each moment set numbered one through nine. Each card also has a symbol on it. The symbols are ships, scrolls or helmets.
To start the game, you get a player mat, historian markers and five cards. The player aid helps to remind you of the actions you may take on your turn as well as the end game scoring process. There are two types of turns that you can take. The first is a monument's turn where you get to be an architect. You get to take three actions during a monument's turn.
One of those actions is to draw a card. You may take a face-up card or the top card of drawer deck. Another action is to play a set of cards to build the monument. If you're the first to build the monument, you must play two or more cards from the same monument to the monument display in front of you. You should always place the highest value card on the bottom of your stack.
You can copy a monument that someone else has built. But the second player must put down three or more cards from the set. Only two players can built any one monument. For one action, you can add one or more cards to a monument that you've previously built. Finally, you may take an action to score points. If you play two cards with matching symbols, you score one point for each card in your monument display showing that symbol.
You may also buy a fourth action on your turn by discarding two cards with the same symbol. The second type of turn you can take is a historian turn. As long as you still have historian tokens, you can take a historian turn. A historian writes about all of the monuments that existed that point in time. Pick up one monument card from each monument set in front of your opponents that has at least two cards in it.
If there is only one card for a monument, it's considered and disrepair and it's not worth writing about. The number of cards that you pick up is the number of pages in your history and it's also the number of points you score for the historian. Every time that a monument is written about, it becomes more famous. Move the token up one space on the corresponding monument track for each time the monument has a card in a history.
The game ends when you run out of cards in the drawer-deck to fill the face-up display. There are two parts to the end of game scoring; historian scoring and monument scoring. For historian scoring, the history with the most pages scores an extra nine points; the second longest six points, and third longest gets three points. If there is a tie for number of pages, the earlier written history gets the points.
Finally each monument will score points if they have a period in the history. For each monument there will be scoring for the one or two players that build that monument. If only one player built a monument, they get the larger number at the top of the column the token is in. If two players built the same monument, the player with the most cards remaining in their monument gets the larger of the two point value using parenthesis and the other player gets the smaller number.
If they both have the same number of cards, the highest value single card breaks the tie. Each monument is scored and the player with the most points at the end is the winner. That's the introduction to Monuments; the game where you get to be both architects and historians. Say which one of you is the real Glover?
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