(Music playing)
Next, we are going to take a look at some of Soundbooth’s delays so I am going to go ahead and kill all this reverb stuff. I will just take off the applied reverb from the undo panel, and let us move on.
Delay is an echo as you imagine can make spoken words really, really difficult to understand. So rather than applying the delay to this entire clip, I am going to apply it just to the end where the speakers says “To life!” So,we get some emphasis on that last phrase. In order to selectively apply effects, all you have to do is select the area that you wish to apply the effect to, and then apply within the effects rack as you would any other time.
Now should this really be called analog delay or simply echo? After all that is what it is as its heart, it is an echo effect. For years now, echo units in the technical audio world have been called delays, and the analog comes from the fact that this particular Soundbooth effect emulates the much loved analog sound of the past. Again, the preset library is rich here. From finely tuned real world scenarios, such as the public address preset we used in the opening lesson in the series, to spaced out 50’s echo effects. The advanced setting dialog gives us even more flexibility in tuning our delay effect. I am just going to come down here and select Canyon echoes, and open up the advanced settings dialog. First, let us take a listen to what this default preset does.
(Demo)
Well we can already hear that we have got a little problem here. this is something that you have to be very careful of when you are dealing with an effect that might add some length to your clip. Soundbooth will not automatically lengthen your clip for you in order to accommodate the extra echoes. It will simply cut the sound off when the clip is finished. That is okay with our purpose here, because I am actually going to shorten up the delay a little bit anyway. But if you know beforehand that you are going to be adding some really long reverb trails, or a lot of echoes to a clip, it is a good idea to give yourself some extra length at the end to accommodate the trails.
What I am going to do in our case is take this delay slider here which determines the amount of time between the original signal and the first echo, and bring it down. You can see that it was set to 700 somewhat milliseconds. So I am going to take it down quite a bit somewhere near 100, just a little bit above. I will also turn down the feedback a little bit. Feedback is the amount of echo injected back into the process in order to create further echoes. Higher settings will cause more echoes to carry over a longer period of time, while smaller values will cause early strong echoes with few repeats. You should be careful with the feedback slider as you can set it to over a hundred percent, and values these high will actually create self amplifying feedback which could cause the echoes to continue infinitely at increasingly louder volumes.
You should be careful with your speakers and audio setup when you are experimenting with very high feedback values. For our purposes here, I am going to turn it down a little bit. Somewhere just over 10%. The mode setting here at the top of the window is truly where the analog and the analog delay comes from. This reflects the old school technique to be modeled by the process. The choices represent the tamboured differences between a simple tape delay setup. One with the tube preamp on the tape circuit, and an electronic analog delay processor, the likes of which you would have found in the 70’s and early 80’s in studios around the world.
The dry out and wet out sliders have a very similar function to the mix slider in the convolution reverb. Only here, you have separate control over the affected or wet level, and the original clean, or dry level. Turning both of these sliders all the way down will effectively stop the flow of audio out of the effect. Finally, trash is the amount of modeled analog saturation and distortion added to the echoes. It tends to create a warmer slightly duller sound, but mi
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