Now, to use the color mixer for selection, all I have to do is first select which color I want to be setting. So I can set either the stroke or the fill color using this method. I can use the hue area in here to get myself into a general range. You will notice that the brightest colors are here at the top. We get to medium saturated colors in the middle and that actually go to grays or even blacks at the bottom, very dark muddy colors at the bottom. So, that is going to be our saturation of how bright the color is. And, do not forget we have this brightness lighter on this side to enable you to take a look at the color. One thing that you will notice while you are selecting your colors is during selection, it actually splits the window down here so you can see your previous selected color and your newly selected color. That is a great help if you have already set the color of an object. For instance this flower petal that we have here, you can see that I want to change the fill color of it. I can see the previous color and I can just make adjustments to it. Using that split window, I kind of see what I am doing to that color and how far it is from the original color before I set it.
With the objects selected, selecting a new color will also change the color of the fill in that area. That will work for strokes as well. I can grab all the stokes around those green grass areas and I could pick out a mid-level dark green. Well, that is a little bit saturated. I want it kind of muddier and I want to darken it up a quite a bit. Now, the reason I did not change in my color setting was because I neglected to select my stroke color for that one. Let us try that again. So you can see how that selector is going to work to give you the different settings on your application. Now, we can choose colors a couple of different ways besides just clicking around in the display window. You can see, I have got RGB values right out here and I can either type in a value if I was trying to match the color for some previously existing selection or I could use the sliders to dial up and down the colors. I am getting the same kind of previews in the window and I am getting the same kind of setting of my selection down in my project or my stage. We could also deal with a couple of other different types of measuring systems for setting this.
Now, one of them is right here on the screen, the hexadecimal color setting. You will notice every time you select a color, it is going to show you the corresponding hexadecimal equivalent to that color. If you are working on websites, you can either take this color and match it when you are building your website or conversely, you could take colors from your website and type them into this box so that your flash movie would match some existing color set there. In addition to that, remember our option settings up in our palettes. The options for the color mixture panel allow me to switch from the RGB settings even over to HSB. That is hue, saturation, and brightness and if you have got your color descriptions written out in HSB values, you can type them in or use them in the sliders as well. You can see that it directly corresponds to the graphic control that we have been working with. Hue is a horizontal one where I am picking which rainbow color I am looking for. Saturation is how bright it is going to be and the brightness is our outside box. So you can see those moving around. So you can freely switch back and forth between both of those and set anything that you like there.
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