How To: Morogrim Tidewalker.
First off to get to this position kill all the patrolling murlocs then hug the wall and run around the room. This spot is better for leashing and wipe prevention. Ok so the MT stands in the hall every single other raid member minus hunters clump closely behind Tidewalker. The MT takes a lot of spike damage so make sure to keep him topped off.
For now just dps. Tidewalker will send 4 or 5 members to Watery Graves. These members take around 3.5 damage then shoot into the air taking around another 3.5 fall damage. We assign a druid healer to put Hots on them as they run back to the fight. Tidewalker will soon pound the ground causing around 4k damage to the entire raid. When this is done he alerts a ton of murlocs which will then rush at the raid from the north and south.
We use 2 Protection spec paladins spamming concecrate and righteous fury flash heals to agro them all up. Wait for paladins to establish agro then aoe them all down. While waiting for paladins to gain agro keep all DPS on Tidewalker until aoe is called for. A number of things can go terribly wrong during this fight. All the MT healers could get graved... bye bye MT. Paladins tanking murlocs could get graved... gg raid.
Every member of the raid should have 8k+hp buffed for this fight. He keeps repeating sending people to graves and calling for murlocs. Continue to heal tank and aoe them down and dps Tidewalker. Then at 25%... let me skip sum. Turn him so his back is to the wall and the raid move farther into the hall. He will no longer send people into Watery Graves but now summons Watery Globules. Which move slowly on the ground at the raid then explode for around 6k when they hit a raid member.
Moving into the hall just makes the time of impact longer for the Globules, also sometimes they despawn before making it into the hall.
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